![]() This gadget is launched, not placed, and the repairs are stopped if Thatcher disables it or if the launched projectile that repairs it is shot and destroyed. Primary Gadget: Lappima has the ability to repair 2 breached reinforced walls with a soft surface. Mute jammers will stop it from going off. Primary Gadget: Yeva has 3 decoy grenades that, when thrown, produce either gunfire sounds, breaching sounds, or planting sounds, which can be switched between via select-fire keybind before being thrown. ![]() PPSh-41 (SMG) (If they can add it into the game) There will not be a dart-removal prompt, however. The health being lost in the UI is the only indication, but if spotted, the dart can be pulled out at any time via a special keybind or just the interact button. The max amount of damage you can take from the darts is 80. The damage comes every 10 seconds after the dart is in the attacker, and hurts you for 8 HP at a time. These darts are to be shot directly at Attackers, though they do no contact damage. Primary Gadget: Perkele comes equipped with a 5 shot pneumatic dart pistol, loaded with poison-tipped darts. So whether you're an Ubisoft Dev just looking for some concepts or just an Ubisoft fan like me, I hope you can enjoy this! So over the past 2 months, I have compiled a list of 17 operator ideas, all of which I made myself, (with the help of friends for balancing and tweaking), and that’s what I’m going to share with you all today. Now, granted, I don’t think that many of my ideas will shape a new meta or anything, but I do think that they can bring a new spice to Siege. And that got me thinking about possible operator ideas. The ones that will change the metas of the future. I’ve been playing Rainbow Six Siege for over a year now, and I’ve started to think about the operators that have yet to join Team Rainbow. Also, there may be some minor edits to what I do post. I am however excluding what others replied and other replies of my own that are less important, as they are either not necessary or not my own concepts. It also gives it a better chance to be seen by Ubisoft developers, which is a nice bonus. To make a clarification up front: this is a repost of my thread on the now archived Ubisoft Forums version of the Rainbow Six: Siege Forums for the purpose of making it editable in the future. (Had a technical difficulty with the original posting of this post where, for some ungodly reason, it posted in the Assassains Creed Forums instead of the Rainbow Six: Siege Forums)
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